![]() Slayers often work alone, sometimes as chief enforcer for a guild master (CR 11), but many work with accomplices, such as three burglars (CR 9), a pair of highwaymen (CR 10), or a half-dozen slavers (CR 10). Slayers may also be used as ninjas, spies, or particularly deadly enforcers. They are cunning tricksters, deadly snipers, masters of the knife in the back and the storm of shuriken whistling from either hand. Slayers are cold-blooded killers, assassins for hire. They can also arrange to kill or capture targets for the PCs’ for 20% less than their usual fee (as determined by the GM). SQ favored terrain (urban +2), hidden weapons, hunter’s bond (allies), poison use, track +2, wild empathy +5Ĭombat Gear potions of disguise self (2), potion of expeditious retreat, potion of gaseous form Other Gear +1 studded leather, +1 kukri, +1 composite shortbow (+2 Str) with 20 arrows, masterwork kukri, shuriken (20), cloak of elvenkind, climber’s kit, disguise kit, giant wasp poison (2), large scorpion venom (2), masterwork thieves’ toolsīoon Slayers can obtain poisons for the PCs at a 20% discount. Skills Acrobatics +15, Bluff +5, Climb +15, Craft (alchemy) +5, Disable Device +10, Disguise +10, Escape Artist +10, Intimidate +10, Perception +10, Sleight of Hand +15 (+19 to hide weapons), Stealth +21, Survival +10 (+12 to follow tracks), Swim +6 While nearly any class is capable of becoming an assassin, rogues suit the part more than any other, from both an ability viewpoint and an ideological one. ![]() Trained in a variety of killing techniques, assassins are among the most feared classes. At his core, an assassin is an artisan, and his medium is death. Str 14, Dex 18, Con 14, Int 12, Wis 8, Cha 10įeats Deadly Aim, Endurance, Improved Critical (kukri), Improved Initiative, Improved Two-Weapon Fighting, Point Blank Shot, Two-Weapon Fighting, Weapon Finesse A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. Special Attacks death attack (DC 15), favored enemy (humans +4, elves +2), sneak attack +2d6, true death Ranged +1 composite shortbow +13/+8 (1d6+3/x3) or shuriken +12/+7 (1d2+2) or shuriken +10/+5 (1d2+2) and shuriken +10/+5 (1d2+1) Hi, so I've been playing a non-lethal rogue in a campaign for a bit and we're getting close to a point when we can look into prestige classes (as much as they aren't all that great to some) and I was considering picking up Assassin for the Death Attack feature. AC 18, touch 14, flat-footed 18 (+4 armor, +4 Dex)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |